Articles for October, 2014

Scandal Eiffel Towered the President’s Daughter and We’re Gonna Act Like We Didn’t Have to Look Up That Sex Term
So who else found themselves on Urban Dictionary after tonight's episode of Scandal? The episode, titled appropriately, "Like Father, Like Daughter," focused mainly on one...
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New Legendary Destiny Gear Leaks
Information on upcoming new legendary gear for Destiny has surfaced online via Reddit. According to the post, the items show up on DestinyDB, but are not yet available in-game.The post by user SwordofCrota points out that the items are "for the first D...
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Watch Rosario Dawson Ask Chris Rock The Tough Questions In The First ‘Top Five’ Trailer
Chris Rock lists a pretty controversial top five favorite rappers in the first trailer for 'Top Five.'
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Why We’re Giving Tonight’s Grey’s Anatomy a Lot of Side Eye: Our Rants and Raves
RANT: Grey's Anatomy, we've got a bone to pick with you. We've been wondering how on earth it was possible for Meredith to not know her mom was pregnant, gave birth and gave up a kid...
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Mom wants Toys R Us to pull ‘Breaking Bad’ action figures; toys come with mock … – The Denver Channel

The Denver Channel

Mom wants Toys R Us to pull 'Breaking Bad' action figures; toys come with mock ...
The Denver Channel
She wants Toys R Us to pull toys modeled off the hit show. "It's about drugs. They're selling it in a children's toy store," said Schrivjer. "Kids mimic their action figures." And the action figures come with drug paraphernalia, although the Toys R Us ...
Florida mom wants Toys 'R' Us to stop selling Breaking Bad toysThe Week Magazine
Mom wants Toys R Us to pull 'Breaking Bad' toysWSB Radio

all 22 news articles »
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Final Stand Beta Montage – Battlefield 4
We fire the railgun, use launch pods, and test a Titan's engines.
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Falling Skies: The Game Review

What I will remember most about my time with Falling Skies is Lori James.

Lori James is a hard-faced, hard-talking, gravel-voiced, flannel-wearing lady with a rocket launcher whose cartoonishly brusque acquaintance I made early in my travels, as I was putting bullets in the thoraxes of every alien scumbag I laid eyes on. She was always the first with a mean-spirited, badass quip when I put an enemy down for good. When I moved her across the grid to new cover, she would announce she was “En roo-tay!” If I made her defend or skip her turn so I could get folks in place before killing something, she'd yell “When does the fun part start?!” When she took damage from some alien who wasn't even on screen until I turned the wrong corner, instead of standing there bleeding to death like her lower-leveled, stock character compatriates, she just got angry.

I will look back fondly on my time with Miss James. I don't think I can say the same about the rest of the game.

Enemy known.

Falling Skies is based on one a TNT how about survivors fighting the good fight after an alien race, the Espheni, comes down and wreaks havoc over a countryside the show keeps trying to tell us isn't Canada. The game takes place between the third and fourth seasons, but if it weren't for the opening chapter and the occasional unskippable exposition scene every couple of hours, you'd never know it was related to the show. Aside from the occasional appearance of voices from the show, and the Espheni themselves, there's nothing terribly distinct about Falling Skies as a game, whose influence, XCOM, is abundantly clear.

A bit of slack can be afforded a licensed game like this ripping off another, better franchise. Many licensed games are blatant cash grabs; slapping a coat of franchise paint on one of them and calling it new might lack imagination, but when it’s done well, it means you're essentially playing the other franchise. And to Falling Skies' credit, it's a functionally competent XCOM ripoff. The user interface, the weaponry, the grid movement, the targeting system, the leveling up of characters, and their customization almost make this a pick-up-and-play title for XCOM veterans. You put together a team of plainclothes soldiers and move them across a square grid, preferably behind as much cover as burned-out buildings and vehicles can provide, until you get line of sight on enemies or they get line of sight on you, then fire turn by turn and hope that enemies are far enough away that they can't do the same. Missions can be anything from rescuing pinned-down soldiers from certain death to wiping out every extraterrestrial threat in sight, and at the end you can promote soldiers to get them bigger and better weaponry and perks.

Aliens are well-known for their prowess at playing hide-and-seek.

The problem isn’t that Falling Skies is an XCOM ripoff, but that it’s a regressive one. If it had released in 2003 or 2004 for the PlayStation 2, it might have been well received as a stop-gap XCOM revival. As a brand new release in 2014, though, it feels almost laughably primitive. The game doesn't just look and sound like a low-budget PS2 title; the AI acts like it. For a strategy game, there's a real dearth of strategy. All encounters involve wandering around the shady areas of the stage, finding where the trouble is hiding, and putting every squad member on defense when you find it. The aliens rarely take the initiative, and because most of your enemies, with the exception of a couple late-game antagonists and the bullet-sponge robot bosses, use melee attacks only, once you've found a nest of aliens, taking them down before they even touch you is child's play. All the game does to obscure the alien threats is put them behind fog, effectively turning most of the stages into elaborate games of hide-and-seek in which the loser gets shot in the face. XCOM's propensity for ambushes and surprise attacks is nowhere to be found.

The only real challenge lies in getting the game's extraordinarily finicky camera to give one good clear view of the battlefield so you can move your soldier to the correct grid space. More of my grunts have been caught a space away from the cover they needed, and beaten to hell for it, because I couldn't get a proper point of view.

Even if your allies do get shot, Falling Skies gives you several turns to revive your teammates in the middle of battle, as long as you’ve pumped enough resources into letting someone carry first aid, defibrillators and bandages. Those resources are plentiful as well. In another welcome bit of cribbing, the game swiped Assassin's Creed: Brotherhood's training system, which allows recruits to be dispatched to obtain information and resources while the main team does the dirty work. It's a good, underutilized idea, but what made Brotherhood's system worthwhile was the possibility of failure; my gopher in Falling Skies, a scrappy young lady named Nadine, never failed once across dozens of recon missions. After five or six missions, she was leveled higher than my main crew, and I was drowning in food and new recruits, with nothing to spend them on once I spent the meager amount required to create new pistols, shotguns, and armor.

Falling Skies' visuals are not likely to take your breath away.

Falling Skies picked a fun, unique genre to hitch its wagon to, but it's woefully behind the curve. There’s not enough of the television series in it to make it interesting, and frequent strategists will breeze through it in a weekend. The end result is a game without an audience. TNT may know drama, but unless Capcom's secretly working on Rizzoli & Isles vs Phoenix Wright, it’s better off staying out of games.

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GameStop.com Has Exclusive DC Collectibles Batman: Arkham Knight Red Hood Figure Up For Pre-Order
There’s not a lot of information on the webpage yet, but since I already knew about it and it’s live now on the site, I can tell you that GameStop has an exclusive action figure from DC Collectibles coming in 2015: Batman: Arkham Knight Red Hood Figure This figure features the Arkham game universe version...
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TRI: Of Friendship and Madness Review
There's a peculiar harmony to TRI: Of Friendship and Madness: though seemingly natural, it's meticulously authored. It's a physics-defying obstacle course overlaid with vibrant color and spectacular tribal tunes, the beautiful byproduct of left-brain s...
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UPDATE: PSN Back Online

[UPDATE] After going offline for a few hours, Sony's online service is now functional again, according to the PlayStation support page.

Just a few days after it was taken down for routine maintenance, the PlayStation Network is again offline, this time due to some unspecified problems.

The PSN status page on PlayStation's support website currently says the service is offline. It also offers a pretty standard, detail-light message to fans. "PSN is currently offline, and we are hard at work to resume service," it states. "At this time an estimate as to when PSN will be online is unavailable; however, we will update this article as soon as there's additional information. If you would like to receive a notice when PSN is fully restored, be sure to follow the official PlayStation Twitter account and our support Twitter account, @AskPlayStation."

That Twitter support account sent out a tweet this afternoon informing users of the issues, and it, too, offered very little in the way of specifics: "We're aware some of you are unable to connect to the PSN. Thanks for your patience as we investigate."

Thanks again for your patience as we continue to investigate the current PSN issues.

— Ask PlayStation (@AskPlayStation) October 16, 2014

PSN was offline earlier this month in both North America and Europe. This followed downtime in August, which a group of hackers took credit for along with attacks on servers for Battle.net, League of Legends, and other games.

We contacted Sony regarding the downtime and were referred to the tweet referenced above. We'll report back with any additional updates we receive on PSN's status.

Got a news tip or want to contact us directly? Email news@gamespot.com

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