Articles for October, 2014

Why ‘Tomorrowland’ Won’t Be Like Every Other Summer Movie
"Tomorrowland" writer Damon Lindelof explains what makes his Disney movie different.
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Former BioShock, Halo Devs Successfully Fund Permadeath PC Survival Game
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The Kickstarter campaign for The Flame in the Flood, an upcoming PC survival game with permadeath from former BioShock and Halo developers, has met its funding goal of $150,000. The milestone was reached in just one week.

"We did it! We have officially hit our goal!," Cambridge, Mass. developer The Molasses Flood wrote on the game's Kickstarter page. "Thank you everyone who has backed us, who has spread the word, who has offered help. The outpouring of support and kind words has been overwhelming. "

"We really did't know how the campaign was going to go. There's been a lot of talk among developers about the decline of crowdfunding, about how it's an extremely unpredictable route to go," the studio added. "Scary stuff to hear as we readied our project. Doing well can help secure the future for a team, doing poorly can torpedo projects. If a pitch with an investor or publisher goes poorly, it’s pretty private. If a Kickstarter campaign goes poorly, everyone knows."

The Molasses Flood went on to say that the initial success of The Flame in the Flood means the studio is better positioned to reach its long-term of goal of not creating just this game, but rather a sustainable studio with many products to its name. "We are taking the first steps on that journey with all of you, and hope that through your support, we are all ensuring a future where we can continue making the sorts of games we love," the studio said.

Now that The Flame in the Flood has met its funding target, the studio said it plans to share details regarding stretch goals in the days and weeks ahead.

In The Flame in the Flood, which runs on the Unreal Engine 4, you'll travel by foot and by raft down a procedurally generated river in areas inspired real-life places like the Everglades, the Louisiana Bayou, and the Mississippi Delta. In order to stay alive, you'll need to seek out resources, craft tools, escape dangerous wildlife, and stay ahead of downpours of rain. "Your journey has an end. Will you survive long enough to reach it?" reads a line from the game's description.

The game also features original music from singer-songwriter Chuck Ragan. You can read more about The Flame in the Flood at its Kickstarter page and through our previous coverage.

Another Boston-based studio, Day For Night Games, is currently seeking funds for its upcoming PC game, The Black Glove. Funding currently stands at close to $89,000 of its $550,000 target.

Got a news tip or want to contact us directly? Email news@gamespot.com

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This Is How ‘X-Men: Days Of Future Past’ Pulled Off That Quicksilver Scene
The crazy behind-the-scenes story of how "X-Men: Days of Future Past" pulled off that insane Quicksilver scene.
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What Exactly is New in Pokemon Omega Ruby and Alpha Sapphire?
We're only weeks away from the release of Pokemon Omega Ruby and Alpha Sapphire, the updated remakes of the original Game Boy Advance games which were first released in 2003. For those who jumped onto the Pokemon bandwagon with last year's X and Y, Ome...
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Pokemon Director Explains Why Series is Becoming Easier
Part of the reason why Pokemon games are becoming more inviting is because they must compete against a raft of other products, many of which are given away for free on smartphones. That's according to veteran Pokemon developer Junichi Masuda, co-found...
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Pokémon Exec Interested in Amiibo Support

The producer of the upcoming Pokémon games for 3DS says he is open-minded about adding Amiibo support for future games in the series.

Junichi Masuda, the producer of Pokémon Omega Ruby and Alpha Sapphire, told GameSpot that Amiibo support would be considered if it provided something new to future Pokémon games.

Pokémon series developer Game Freak has already used the Wii U GamePad's NFC technology in a previous download-only game, Pokémon Rumble U, where figurines of Pikachu and co would be used to create more powerful versions of their in-game counterparts.

But Masuda would be interested in extending this idea to Amiibo support if it would introduce further gameplay elements.

"You might be aware that Pokemon as a brand used NFC for Pokemon Rumble U for the Wii U," he told GameSpot.

"Not in the exact same way as that, but if we can find some really cool way out to use Amiibo with NFC, and add some new type of gameplay, then I think we'd definitely be supportive of using it in the future."

Masuda's work on Nintendo's money-spinning series dates all the way back to the debut titles, Pokemon Red and Blue, which shipped for the Game Boy in 1996.

Elsewhere in his interview with GameSpot, Masuda offered comments on why Game Freak is making Pokémon games easier, whether we'll ever see a straight up reboot of the franchise, and why some of the hardcore elements are becoming easier.

Amiibo are plastic miniatures of some of Nintendo's most iconic characters. With a built-in NFC technology, these toys can interact with certain Nintendo games in various ways, though the specifics are not clear. A previous example cited by Nintendo is, when a Link Amiibo is adjoined to Mario Kart 8 on Wii U, that character then becomes playable in-game.

The first Nintendo game set to support Amiibo is Super Smash Bros for Wii U, and Nintendo has now revealed an initial list of other games that will support the toys in some form. They are:

Currently, the 2DS, the 3DS, and the 3DS XL do not support Amiibo technology, which is why Nintendo is set to release a new version of the handheld with NFC capability built in. Nintendo will also sell an adapter for existing 3DS models that will allow Amiibo toys to work with the system.

From November 28, the previously announced initial wave of Amiibo figures will ship across Europe and the US--these include: Mario, Peach, Yoshi, Donkey Kong, Link, Fox, Samus, Wii Fit Trainer, Villager, Pikachu, Kirby, and Marth.

Then, from December 19, retailers will begin to stock Amiibo figurines of Zelda, Diddy Kong, Luigi, Little Mac, Pit and Captain Falcon.

Take a closer look at some of the Amiibo figurines below.

First wave (coming November):

Click the images below to view in gallery

Second wave (coming December):

Click on the thumbnails below to view in gallery

Got a news tip or want to contact us directly? Email news@gamespot.com

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Lorde Has A Mockingjay Pin And We WANT IT
Lorde has a Mockingjay pin -- and it's pretty rad.
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Here’s Why Jennifer Lawrence’s ‘X-Men’ Scenes With Nicholas Hoult Were Cut
Nicholas Hoult explains why his scenes with Jennifer Lawrence got cut from "X-Men: Days of Future Past."
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Call of Duty: Advanced Warfare Pre-Order Bonuses
With a near-future take on military combat, Call of Duty: Advanced Warfare is the latest in the long-running COD shooter franchise. This year's entry is in development by Sledgehammer games, and to get you in on the game early, the company has put toge...
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The Evil Within PC Offers “God Mode,” Infinite Ammo, And More With Console Commands
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Bethesda has published a list of instructions that explain how The Evil Within PC players can access the game's debug console commands to unlock a bevy of neat features, such as "God Mode," infinite ammo, slow motion, and the ability to juice the game beyond 30 fps.

One important thing to remember is that using The Evil Within's debug console commands is unsupported by Bethesda. And if you run into trouble, the company's customer service team won't be able to help you out. With that caveat out of the way, you can unlock the debug console commands following these instructions:

  1. In Steam, right click on The Evil Within and select "properties" then under the General tab, hit "set launch options."
  2. Put this in to unlock the console: +com_allowconsole 1
  3. Once the game has launched, hit the Insert key to bring down the developer console.

Once you've done that, you can enter the following commands to experience The Evil Within in ways that Bethesda did not originally intend.

R_swapinterval <NUMBER>:

  • Sets the FPS lock. Note that the numbers below are negative.
  • -2: This is the default, set to 30 FPS. This is the officially supported frame rate
  • -1: This sets the FPS limit to 60. Fully playable, although there may be quirks (we’re going to fix these).
  • 0: This fully unlocks the FPS. We do not recommend playing above 60. We will not fix any issues above 60

God:

  • God mode. You are effectively invincible, and certain enemy kill moves will not be used against you (Laura, for example, will not jump on you)

Noclip:

  • Allows you to walk through walls

G_infiniteammo:

  • Unlimited ammo (provided you have at least 1 bullet when you enable this)

G_stoptime 1:

  • Stops time. Note there is a bug right now where using this command causes a UI element to appear on screen. We’re looking to fix that in the near future.
  • Re enable time with g_stoptime 0

Toggledebugcamera:

  • Separates the camera from Sebastian so you can freely move around the

R_forceaspectratio <NUMBER>:

  • Sets the aspect ratio. Default is 2.5, which is our official aspect ratio.
  • 0 is full screen, but not ideal. 1.8 or 2 is probably most comfortable for those who don't want bars.

Com_showFPS:

  • Turns on id's native FPS counter

Startslowmotion2:

  • Slows down time

Stopslowmotion:

  • Disables slow motion

The Evil Within launched today, October 14, for PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. Check back soon for GameSpot's review.

Got a news tip or want to contact us directly? Email news@gamespot.com

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