Epic Games design director Cliff Bleszinski says games have taken steps to grow audience, resulting in more linear experiences, claims GOW: Judgment will "make you sweat."
Epic Games design director Cliff Bleszinski has commented on the current state of the industry, telling Xbox 360 Achievements he wishes games today would be more challenging.
"It feels like in this current console generation that we've taken a lot of steps to grow the audience and what I think has happened is that the games have become more linear and easier, so it feels like a lot of quick-time events," he said.
The developer said the success of From Software's role-playing games Demon's Souls and Dark Souls is a result of gamers' interest in being challenged.
"The more I play games [that aren't challenging], the more I turned off to them and just want to get back to systems interacting with systems, and get back to a game that, you know, when was the last time a game really challenged you and asked something of you, right?" he said. "There's a reason why Demon's Souls and Dark Souls have taken off lately. It's because they really require you actually try."
Bleszinski also said Epic Games and co-developer People Can Fly are working to make sure advanced difficulty is implemented into next year's Gears of War: Judgment.
"Casual mode will still be casual, whatever, if you just want to see graphics and you don't want to die," he said. "But every other mode will be hard in this game and you will die
If this game doesn't make you sweat, we haven't done our jobs."
Gears of War: Judgment takes players back before the events of the original Gears of War trilogy to the immediate aftermath of Emergence Day. For more on this title, check out GameSpot's previous coverage.
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