Developer says it's fearful exploits could arise after releasing mod tools to public; won't do mod support until it can do it "really well."
Battlefield developer DICE has explained why it chose not to offer mod tools for last year's Battlefield 3. Speaking during a GDC Europe session this week attended by Gamasutra, DICE general manager Karl Magnus Troedsson said the studio was fearful of the potential implications.
Magnus Troedsson explained that DICE is aware that offering mod tools can help extend the life of a game like Battlefield 3. However, the company decided against it because it was "afraid of all the things that can come with releasing the code," including hacking exploits.
The developer also cited Battlefield 3 being a multiplatform release as a reason it chose not to make public mod tools. Magnus Troedsson said if DICE were to release mod tools, it would want to let console players in, too, and the studio was not prepared to do this.
"If we do mod support, we want to do it really, really well," he said. "We are not ready to do this yet."
DICE offered modding tools for Battlefield 3 predecessor Battlefield 2, which led to a range of offerings, including pirate and zombie mods.
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