Kojima: Fox Engine all about photorealism

Metal Gear creator says Kojima Productions aiming for life-like creations with new technology.

 

Ahead of the Fox Engine's first public demo at the 2013 Game Developers Conference next week, Metal Gear creator Hideo Kojima has explained his ambitions for the new engine.

As translated by Kotaku, Kojima explained in a series of tweets that in addition to online connectivity, souped up visual fidelity is also a goal for the engine.

"The concept of the Fox Engine is photorealism." Kojima said. "The age of fixating on pictures and sound in games is over. Now the questions are: How free is it? Does it connect to the internet and is the gameplay smooth? Even so, a certain level of realistic atmosphere is required."

"At Kojima Productions, we're aiming for a line where even simple CG models look photo-realistic when you zoom out of the game screen," he added.

Kojima then gave an account of the original 1998 Metal Gear Solid, saying that at the time, it was believed that the use of pre-rendered movies would come to an end.

"When Metal Gear Solid 1 was released in 1998, it was said that it was 'the day that [pre-rendered] movies would disappear.' We looked to the future and chose to have video sequences in the game that used polygon models instead of pre-rendered graphics. Now they make VFX movies with game engines," Kojima said. "With Peace Walker, we tried a handheld system with the age of cloud technology. People laughed at us then, too."

Kojima concluded his comments by saying developers must constantly look to the future and not get caught up in what "businessmen" may believe is the way forward.

"Businessmen in the field always think ’What platform or career is going to succeed? With whom/where should I strengthen my ties?' and look to the future and choose their path from there," Kojima said. "But technology is always evolving, and it always leaves the laboratory and becomes a part of everyday life. Creators must look to that future when they create."

Kojima will give an in-depth look at the Fox Engine next week during GDC. He will also discuss the development process on Metal Gear Solid: Ground Zeroes during the discussion. GameSpot will stream the event live.

Read and Post Comments | Get the full article at GameSpot


"Kojima: Fox Engine all about photorealism" was posted by Eddie Makuch on Thu, 21 Mar 2013 07:37:54 -0700
Filed under: Video Games

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