Designer Jake Solomon says he would not be able to sleep at night if portable version of RTS allowed gamers to pay extra for power-ups.
Purchasable stat-boosting items are common in many mobile games today, but the upcoming iOS version of XCOM: Enemy Unknown will not offer any such microtransactions.
"Oh God, please no. I'm not sure I would be able to sleep at night," Firaxis Games designer Jake Solomon told IGN. "My food would taste like ashes in my mouth."
XCOM: Enemy Unknown for iOS is a port of the full console and PC version optimized for mobile devices. The game features touch controls, allowing players to rotate the camera using two fingers or tap on a location to queue up a movement order.
Pricing for XCOM: Enemy Unknown on iOS--due this summer--has not been divulged, though Solomon explained to GameSpot this week that it will be "priced appropriately" for a premium game.
He would not comment on the possibility of an Android version, saying that Firaxis is focusing only on the iOS version at this time. XCOM: Enemy Unknown for iOS was announced during a Firaxis Games panel at PAX East in March.
Information from GameSpot editor Maxwell McGee was used in this report.
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