Grand Theft Auto The Trilogy: Definitive Edition Review – Wasted

There is a strong argument to be made that Grand Theft Auto III, Vice City, and San Andreas are the three most influential games of the 21st century. You can see their DNA floating around just about every open-world title made since and pretty much anyone making in-engine cutscenes owes a debt to Rockstar going fully Hollywood early on. There is an entire generation whose only exposure to various genres of music come from the soundtracks of these three games. Naturally, parts of them have aged better than others, but in the context of the early-to-mid 2000s, these games broke serious ground.

These are all facts set in stone by this point, of course. But it's worth seeing it all written down one more time so it's abundantly clear just how utterly bewildering it is that Rockstar let GTA III, Vice City, and San Andreas get as absolutely mangled as they have been with these so-called Definitive Editions. Somehow, the studio that was so meticulous about making sure the poop leaving the back end of a horse was as lovingly rendered as a cowboy's sickly, grizzled face has approved a remaster bearing its name that turns its most iconic games into app store shovelware.

That isn't hyperbole, either. Having played virtually every major version of these games in some form over the years, it's glaringly obvious these remasters were built on the bones of the already-disfigured mobile ports of each game. As weak as those were, there were certain things you can forgive just by nature of the platform. Rampant bugs, stripped-down animations, frame rate instability? These are the prices you pay for portability. Those excuses vanish into thin air with the Definitive Editions having all the horsepower of current-gen consoles and PCs to utilize. Now, all the problems of the mobile ports have been blown up to 4K resolution. Now, the neglect feels less like a bug and more like a feature.

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