Just about every week brings something new to Destiny 2, whether it's story beats, new activities, or interesting new combinations of elements that let players devastate each other in the Crucible. Iron Banter is our weekly look at what's going on in the world of Destiny and a rundown of what's drawing our attention across the solar system. One of my favorite things about Destiny 2 is when unforeseen weirdness coalesces in just the right way to create a moment--something you had to be there to experience. Lately, we've had one of those, as the nuances of how Dares of Eternity works has thrown new players into an unwinnable activity where they get repeatedly stomped, much to the chagrin of Xur and disapproval of the Starhorse. It's an unlucky confluence of how Dares works. Your first time in the game after the launch of Dares of Eternity, you're automatically thrown into a match. The mode has a slightly higher Power requirement than 1100, the current starting Power level, which is just enough to make enemies unmanageable for green Guardians. Dares also includes Champions, which you can't defeat without mods unlocked through the seasonal artifact. Thus, Xur goes from being an amiable-if-bewildered Steve Harvey type, to a demonic Richard Dawson, and Dares stops being a Destiny version of Press Your Luck and becomes something more like The Running Man. Continue Reading at GameSpot
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