Black Ops 6 arrives on October 25, and tons of new information was revealed for multiplayer and Warzone during Activision's Call of Duty: Next event on August 28, including live gameplay featuring Treyarch's new omnimovement system. GameSpot was able to attend the event and speak with Treyarch about the changes in development for the new shared engine and how it enabled the studio to create Call of Duty's new advanced movement. The last Treyarch game was 2020's Black Ops Cold War, which was a Call of Duty that was created on a shorter development cycle and required a pivot to work-from-home conditions during the pandemic. Now, Treyarch is back in the action again with an extended four-year development cycle for Black Ops 6, and it is the studio's first game on Call of Duty's new shared engine, which was introduced with 2022's Modern Warfare 2 reboot. This is also the most ambitious Call of Duty game since Infinite Warfare in the jetpack era, with Black Ops 6's new omnimovement system that allows players to sprint, slide, and dive in any direction. Players can also go prone and spin around 360 degrees, making fancy moves that let them play out their own action-hero fantasy in matches of Call of Duty across multiplayer, Zombies, and Warzone. Continue Reading at GameSpot
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