Deus Ex, Epic Mickey designer says working on big-budget games is "a lot less fun than making games should be."
The process of making big-budget, AAA games can be a challenging endeavor that breaks a person's spirits. That's according to Deus Ex and Epic Mickey designer Warren Spector, who told Games Industry International that developing such projects comes with many burdens.
"As cool as triple-A games are, the time and money that go into them now is just soul-crushing, at least for me," Spector said. "There are so many voices you have to listen to, so many legitimate stakeholders; it's just a lot less fun than making games should be."
According to Just Cause developer Avalanche Studios creative director Stefan Ljungqvist, big-budget games are here to stay, though they may decrease in number.
"I don't think big-budget games are going away," Ljungqvist said this week. "There's going to be less of them. But that's a good thing, because maybe we don't need 40 first-person shooters. I don't want to play them all [laughs], but maybe we need one, two or three."