Treyarch studio head Mark Lamia says Black Ops II answers calls for better graphics with modified version of original Black Ops engine.
Treyarch studio head Mark Lamia is aware of the fan excitement for a "better-looking" Call of Duty and wants players to know that the engine running his studio's upcoming Call of Duty: Black Ops II features advancements over the technology that ran the original Black Ops.
"Engines, each time they get touched, they change," he said in an interview with Activision's One of Swords blog. "The creators alter them; they dont modify what they don't need to, and then they alter what they need to. You can't make a competitive product if you're not upgrading that engine along the way."
Concerning what is specifically new to the Black Ops II game engine, Lamia said the team focused on visuals and lighting advancements.
"I think what people are asking for is for us to push. They want us to make a better-looking game; they want things. I don't think those are things people can't ask for. We asked ourselves that very same question--we wanted to advance the graphics. I think the questions are valid. The answer may not need to be an entirely new engine, but you might need to do an entire overhaul of your entire lighting system. The trick is, we're not willing to do that if we can't keep it running at 60 frames per second--but we did that this time. So this is the Black Ops II engine."
Call of Duty: Black Op II is due out for the Xbox 360, PlayStation 3, and PC on November 13. The game will feature a campaign split in two. One half of the adventure will pick up immediately following the events of the original Black Ops, with players following the journey of Frank Woods. The other half of the campaign begins in the year 2025, a time when advanced weapon technologies rule supreme.
For more on Black Ops II, check out GameSpot's latest preview.
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