Assassin's Creed Valhalla has officially been revealed and, as the rumors indicated, the Viking era plays a big role. While Viking fiction is common in video games, especially of late with the likes of excellent games such as God of War and Hellblade, developer Ubisoft Montreal is taking a different tact. Norse mythology is well-worn territory, so Ubisoft is telling a more grounded story. Sure, it will undoubtedly feature elements of Norse mythology, but at its core, Valhalla about the struggle of a people trying to find a new home. Leading that effort is Eivor, a warrior raised on tales of battle, who must carve out a new place to belong for a clan of Vikings pushed out of their battle-ravaged home. To learn more about Assassin's Creed Valhalla we talked to Darby McDevitt, narrative director on the game. Over the course of the discussion, we discuss what it's like to create an entirely new hero for the series and said hero's place within the larger Assassin's Creed mythos. On top of that, we learn about Ubisoft's ambitions for the game, what sets it apart from other games available now, as well as previous entries in the franchise. GameSpot: What's the general story of Assassin's Creed Valhalla? Continue Reading at GameSpot
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