Company rep says it never planned DLC for game, but senior management thought it would be a good idea; content ended up being "rushed."
Developing downloadable content for 2010's Castlevania: Lords of Shadow was a "mistake," publisher Konami told Gameranx recently. Head of product planning and development Dave Cox said Konami never intended to create any DLC for the action game, but ended up building the Reverie and Resurrection add-ons at the request of higher-ups.
"The problem was that the game's success caught everyone by surprise. It caught senior management by surprise and they wanted us to do DLC," Cox said. "We never planned to do DLC, so we ended up doing DLC after the fact and in hindsight that was a mistake. It was rushed. We had to rush it to market."
Cox said that despite its rushed nature, the DLC for Lords of Shadow was effective in that it "enriched the story." GameSpot's review of the Reverie add-on found it to be generally pleasing, but short, requiring about an hour to complete.
Cox did not share specific DLC plans for its upcoming sequel Castlevania: Lords of Shadow 2, but he did offer a tease concerning the path Konami would take with potential content for the game.
"I think if we were going to do DLC again it would have to be planned right from the get go," he said. "And it wouldn't be something that would try to build upon an ending--it would be something that's perhaps a side story that enriches the original story. If we were going to do DLC again, it would be something much more carefully considered."
For more on the recent and upcoming Castlevania games, check out GameSpot's review of Castlevania: Lords of Shadow and previous coverage of 2013's Lords of Shadow 2.
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