Deathloop, which is coming to PS5 and PC on May 21, 2021, has detailed how it will use the new PlayStation DualSense controller to heighten certain mechanics and the player's sense of immersion. On the PlayStation Blog, Bethesda senior content manager Anne Lewis has explained how the controller will be used to make the experience special.
Deathloop, which is developed by Arkane (Dishonored), will use the controller to make each weapon feel unique. Lewis describes how the PT-6 Spiker, a silenced nailgun, will let you "feel each nail fall into the magazine," and will provide some resistance on the trigger when you fire it. Some weapons can be prone to jamming, too, meaning that the trigger won't let you click all the way in until it's fixed. "Your trigger button will be blocked halfway, giving you instantaneous feedback even before the animation notifies you," Lewis writes.
Haptic feedback will also allow you to feel the difference in texture of surfaces you run, slide, or climb over, and if you take a big fall, you'll feel the thump in your hands.
The controller speaker will also be used to simulate the sounds of bullets whizzing past you, as well as the voices coming from your personal radio. It'll also play sounds from your own weapons, including the click of an empty chamber. Despite having been sold to Microsoft, Bethesda still has two PS5 exclusives on the horizon--this and Ghostwire: Tokyo. Whether these will be timed exclusives that eventually make their way to Xbox Series X/S remains to be seen.
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