Diablo 4 Season 5 will finally retool some of the game's bosses on August 6, making it so its massive world bosses aren't giant pushovers while also majorly reducing the damage done by boss enemies in the endgame Pit dungeon. Blizzard detailed all the changes coming as part of Season 5 in a recent livestream, and revealed that world bosses will have a new mechanic that was tested on the game's public test realm but wasn't actually listed among the changes--Resilience. This new system will "normalize" damage against bosses out in Diablo 4's open world, which should make it so players will actually have to engage with the boss and their attacks instead of instantly deleting the world boss the moment it spawns, as was the case in Season 4. As for the floor bosses in The Pit, the multi-level endgame dungeon introduced as part of the game's Season 4 Loot Reborn overhaul, they will have their damage reduced by a massive 66% across the board. In addition, the Shadow Pit bosses that spawn in for one-off attacks at higher Pit difficulties will now be much less likely to one-shot players who get hit. Instead, these phantom enemies will give players a stacking debuff that increases the damage players take, therefore rewarding careful players who are able to avoid being hit. Continue Reading at GameSpot
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