After player feedback and complaints, Diablo IV's meant-to-be-hard Abbatoir of Zir event is having its difficulty significantly scaled down. The Abbatoir of Zir event kicked off on December 5 as part of Diablo IV's vampire-themed Season 2, and was intended as a way for max-level players with optimal gear to further challenge themselves after having already conquered the game's level 100 Nightmare dungeons. Even so, players complained about just how much harder the event--which functions similarly to Greater Rifts in Diablo III in that players must kill a certain number of enemies within a time limit--was to the game's other endgame activities. Adding insult to injury was that the reward--the ability to level up a powerful new glyph, Tears of Blood--didn't seem worth it. Napkin math by players on places like Reddit indicated that those grinding out the event would need to play for hundreds of hours in order to level up the Tears of Blood glyph to its higher levels, something that hardly seemed worth it considering the glyph wouldn't carry over to the game's Eternal Realm after the end of Season 2. Continue Reading at GameSpot
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