Doom Eternal: The Ancient Gods Part 2 Review

Doom Eternal: The Ancient Gods Part 2 is a workout for your hands.

That isn't a result of inaccessible controls; with this DLC, id Software has added the option to fully remap console controls. Even with that flexibility, after a few hours with the new DLC expansion to the 2020 shooter, my palms and knuckles begin to ache. I'm playing on PS5, and the DualSense is a beefy controller. The Ancient Gods Part 2 pushes you to use every square inch of it. There are a lot of demons to kill here and with Ancient Gods Part 2, id Software has given us the Doom Slayer's most expansive arsenal of weapons to do so yet. Far from being just a set of three new levels, Doom Eternal: The Ancient Gods Part 2 introduces multiple new enemies, a new traversal mechanic and a new weapon, all of which alter the flow of battle for the better.

I had my frustrations with The Ancient Gods Part 1, most stemming from the introduction of new enemies (like the Blood Maykr and the Turret) that required pinpoint accuracy to eradicate, which had a tendency to slow fights to a crawl. But The Ancient Gods Part 2 thankfully leans back in the other direction. One new addition to the bestiary, the Cursed Prowler, can (as the name suggests) curse you if it manages to land a hit with its projectile attack. To break the curse, you need to kill the Cursed Prowler. Simple enough. But this durable creature can only be killed with a Blood Punch. And, if you don't have a Blood Punch ready, you'll need to Glory Kill other monsters to build your meter up. So, instead of rooting you in one spot with your eye to the scope, the Cursed Prowler encourages you to dive into the fray. It can be frustrating to get hit with a curse and begin losing health in the middle of a tough battle, but it's a change for the better: one toward frenetic movement and away from the occasional aim-down-sights inertia of the first DLC.

Continue Reading at GameSpot
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