BioWare's upcoming fantasy RPG, Dragon Age: The Veilguard, has a lot of changes to the way combat works, and one of them is a "no death" setting that allows players to avoid having their character die mid-combat. "[None of the difficulty settings] are a cheat," game director Corrine Busche recently explained (via Game Informer). "It's an option to make sure players of all abilities can show up." The game includes four difficulty settings: Storyteller, Adventurer, Nightmare, and Unbound. Nightmare offers an intense challenge, and once you select that mode, it's permanent, unlike the other difficulty options. Meanwhile, Unbound exists as a customizable mode where players can tweak specific aspects of combat, like the amount of damage done to enemies and the amount of damage received by them. Continue Reading at GameSpot
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