Dying Light PC Patch Lifts Mod Ban

A new patch for the PC edition of Dying Light has lifted a previous block on modding the game, and also delivers numerous other tweaks and enhancements.

In Early February, developer Techland released a patch for the game as part of a wider effort to curb cheating in its Be The Zombie multiplayer mode, but the changes had also blocked out user-made mods.

Techland, upon discovering the restrictions, quickly released a statement suggesting that this was an unintended side-effect.

"Creating obstacles for modders has never been our intention. We are now working on a quick patch that will re-enable common tweaks while stopping cheating in the game's multiplayer mode,” the studio said at the time.

According to Techland’s summary of the new PC patch (1.4), modding is now fully enabled. Players who have the same mods installed will be allowed to play each other online (though this will not work for players attempting to connect without the same mod installed).

Among other changes is the removal of the infinite spit exploit in Be The Zombie mode, along with general stability improvements and a “significant” reduction on RAM resources.

Dying Light, which shipped across North America in late January, has yet to be released in the UK due to a distribution problem. The game is available digitally in all regions, however. The survival-horror FPS won GameSpot’s Game of the Month for January, and in the US became the best-selling retail game that month.

A Hard Mode is currently in development for all versions (Xbox One, PlayStation 4, PC), as part of Techland’s plan to release various free expansions.

The full patch notes, written by Techland, can be found below.

Hardware, performance & stability issues

• Resolved various stability issues

• Numerous general performance optimizations

• Significantly reduced RAM memory usage

Gameplay issues

• Added option to disable film grain video effect.

• Fixed the issue with reaching Survivor Rank 25

• Optimized video memory management to eliminate “ResizeBuffers failed 0x887a0005” error message

• Fixed extremely long load times that some users were experiencing

• Resolved issues with unlocking certain achievements

• Fixed the issue with ammo disappearing from player’s inventory when attempting shooting challenges

• Resolved issues with Personal Statistics menu

• Fixed problems with using keys assigned to gameplay features during chat

• Fixed duplicating weapons exploit

Be-the-Zombie mode

• Fixed the ‘infinite spit’ exploit in Be-the-Zombie mode

• Fixed several issues with connecting to games when playing as the zombie

• Added additional tools for tracking network issues

Game data integrity (modding)

• Games can be modded

• Modded games will not work online with original unchanged versions

• Modded games will work with other identically modded games

Graphical Bugs

• Resolved extremely low resolution textures on certain objects regardless of texture quality settings

Linux specific improvements:

• Fixed motion blur switching via main menu

• Fixed messaging when playing cross-platform session

Known issues we are still working on:

• Screen flickering when using dual-GPU setups

• Radeon support on Linux platforms

Filed under: Video Games

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