Producer Stephane Roy says developer's goal is to make sure PC version not a straight copy of console iteration.
Gamers worried that Eidos Montreal is focusing more intently on the console versions of Thief than the PC version can breathe a sigh of relief. Producer Stephane Roy told Strategy Informer that the studio is committing the resources necessary to ensure the PC version is not a simple port.
"No doubt on our side the PC version is extremely important," Roy said. "Just playing Thief with a keyboard and mouse it's different so we must make sure we support that well. For making the PC version we think like a PC gamer, for consoles it's a different type of beast. It's one of our goals to make sure that the PC version isn't just a copy of the console version."
Thief is due out in 2014 for the PC, PlayStation 4, and "other next-gen platforms." The game will not feature a competitive multiplayer component.
Roy also revealed that Eidos Montreal considered switching the perspective for Thief and making it a third-person game instead of a first-person game. He said the studio made a "full" third-person demo for Thief, but this was ultimately scrapped.
"We gave it a try as there are a lot of games that work better and are more fun in third-person, so we wanted to see if it was possible to have Thief in full third-person," Roy said. "So we gave it a try but finally we decided that part of the series' DNA is the first-person perspective, for the immersion and to convince the player that you are a Master Thief about to pickpocket someone."
For more on Thief, check out GameSpot's first-look coverage of the new game.
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