Elden Ring is out now, the latest in the critically acclaimed but often esoteric Soulsborne genre. The notoriously challenging From Software games tend to be love-them-or-hate-them affairs, but several notable voices in games say this one is more approachable and less off-putting, and deserves a chance even from those who have struggled to get into Soulsbornes before. As someone who fits that exact definition, I would love to try Elden Ring and see if this is finally the game where it clicks, but there's just no simple, consistent way for players to sample a game--Elden Ring or otherwise--that they may end up wishing they hadn't purchased. It's time for that to change, and platforms themselves should be leading the way. Again, this isn't a problem unique to Elden Ring, but the game serves as a useful example. More than most games, Elden Ring is likely to stymie some players, feeling impenetrable from the outset. Some will push through that initial frustration and find a rewarding experience on the other side, while others will quickly assess that this is simply not the game for them. Continue Reading at GameSpot
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