Summons are some of the most sought-after magical spells in Final Fantasy games, and this tradition continues in Final Fantasy 7 Remake. Contained within special orbs of Materia, these powerful magical creatures come out stylishly, primed to help their allies or put whoever they're up against through a world of pain. When a summon creature is called into battle, they act as an AI-controlled party member and can be issued attack commands.
The summons in FF7 Remake are mostly optional and can be easy to miss when you're not taking time to go off the beaten path of the story to find them. Below you can find details about every summon and how to unlock every summon throughout the game. For more guides, check out our FF7 Remake guides and walkthrough roundup. Though, be sure to read our FF7 Remake review for our full thoughts about the game.
Ifrit
Your first Summon Materia, Ifrit, is mandatory, as it's given to you at the start of Chapter 4. This fiery slab of muscle is an aggressive fighter and great to throw out in most situations early on as you get your bearings around commanding a summon creature in battle.