With Sony announcing the PlayStation 5 Pro earlier this week, a lot of attention has now shifted towards how the improved power of the console might be used to enhance both games on the market, and those that might launch soon. As one of the largest games on the horizon, it's unsurprising that Grand Theft Auto VI has been included in the discussion, particularly around its potential to run at 60 frames per second. Unfortunately, it seems that even with the additional GPU power of the PS5 Pro, this might not be possible. That's according to Richard Leadbetter, editor at renowned games and tech analysis outlet Digital Foundry. Echoing statements he made during the initial reveal of Grand Theft Auto VI, Leadbetter says that the limiting factor when it comes to running games like GTA VI at higher framerates is the CPU, and not the GPU. And since the PS5 Pro shares the same CPU as the less-powerful base PS5, it's unlikely that Sony's new console will offer up much of an improvement. "Grand Theft Auto games have always run complex simulations that push the CPU hard, which is why every GTA game has initially launched on their target platforms at 30fps (or lower!)," Leadbetter explained to IGN. "The PS5 Pro uses the same CPU as the PS5 and it would be extremely challenging to hit 60fps if the base PS5 version is targeting 30fps. This isn't a GPU problem, it's a CPU problem." Continue Reading at GameSpot
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