Virtual reality isn't the most accessible platform. It can be expensive, it's unfamiliar to the majority of the game-playing market, and it's more physically demanding than traditional games, with very few ways to accommodate. Half-Life: Alyx's developers are optimistic about the future of VR, but they're also aware of the challenges the platform faces. They have their own ideas about the "chicken and egg" situation when it comes to VR's financial investment, they took careful measures to make sure Alyx wasn't an overwhelming experience for new players, and they've included some accessibility options for players with disabilities. GameSpot had the chance to speak with Valve level designer Dario Casali and programmer Kerry Davis about Half-Life: Alyx, including some of the ways they've tried to make the game a more enjoyable experience for all types of players. "We definitely wanted to appeal to as many people as we could," Casali tells GameSpot. Continue Reading at GameSpot
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