One of the takeaways from this week's new Halo Infinite campaign footage was that it appears the new Halo game is designed purposefully to give players a heck of a lot more freedom than in past games. 343's Joseph Staten doubled down on this in a blog post. He said Halo games have always been about giving players freedom to make tactical choices, but none have ever come to close to what Halo Infinite will offer in terms of player freedom--and this includes the freedom to send AI teammates to their deaths just seconds after saving them, if you so wish. "Halo games have always been about freedom, and more specifically: the freedom to make interesting tactical choices to optimize your power projection inside a rich physical simulation. While previous Halo campaigns have been chock-full of interesting choices, none have had a world simulation that comes close to Halo Infinite's," Staten said. In Halo Infinite, players will be trekking across Zeta Halo and taking down Banished enemies who have overrun UNSC encampments. Players will have the freedom to fight the Banished in a variety of ways to get the job done. Continue Reading at GameSpot
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