One of Halo's traditions is for new games to feature remakes of multiplayer maps from past games, but 343 is changing things up a little bit with Halo Infinite. Lead multiplayer designer Andrew Witts told IGN that the studio is more interested in creating all-new playspaces. That said, players will notice that some of Halo Infinite's maps are inspired by classic maps, and overall, 343 isn't ruling out the possibility of remakes. But the overall goal is to make Halo Infinite's maps feel distinct and new. Witts pointed out that the Big Team Battle map Fragmentation is a good example of what 343 is trying to achieve. The map is seemingly inspired by Halo 3's Valhalla, which itself takes cues from Halo: Combat Evolved's Blood Gulch. "I think that what we've done with [the Big Team Battle map] Fragmentation is something we want; we want things to feel new, but we want things to be a bit reminiscent without giving you the exact same layout or the same layout with slight differences, because we're a different game with different needs," Witts said. Continue Reading at GameSpot
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