Halo Infinite Multiplayer Beta: All The Important Things We Learned

For the first time, Microsoft invited the public to play Halo Infinite's multiplayer through a beta test. Over three days of action, we sank our teeth into the multiplayer preview offering and came away very impressed with what developer 343 Industries has in store for later this year. In a new video you can watch below, Persia runs through her impressions of the beta and talks about what the game has in store.

The game delivers a number of new innovations for the Halo series, including a grappling hook piece of equipment called the Grappleshot, new weapons like the Skewer, and a variety of new maps. Bearing in mind that it was an early version of Halo Infinite, the beta had a number of issues, oddities, and hiccups that are likely to be addressed for launch. But that said, we still learned a lot about what Halo Infinite has to offer and how it mixes things up from Halo 5.

Mini-Map

Halo Infinite has a Call of Duty-style mini-map that helps you get a jump on enemies. Based on our experience with the beta, enemies only tended to show up when they were sprinting and shooting, even though the mini-map is visible at all times. In the past, crouching was a good way to avoid being detected, but now you can also walk and stay hidden. Sprinting, shooting, or taking damage will expose your location on the map. As a result, if you're used to using the mini-map to sneak up on enemies, it might not be so easy in Halo Infinite.

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