Here’s What Other Games Should Steal From Elden Ring

From Software's games have always had a somewhat niche audience, but with the release of Elden Ring, the size of that audience seems to have exploded. The Soulsborne formula works exceedingly well when applied to the template for open-world games, it turns out. In fact, you could argue that it's exploring a strange and enormous world, rather than the usual Souls-style difficulty and mechanics, that makes Elden Ring so fun.

The open-world genre is pretty expansive, and as with major winners before it, like Ubisoft's Assassin's Creed games or Nintendo's The Legend of Zelda: Breath of the Wild, Elden Ring is sure to leave a mark on the field. The question is, what should the rest of the open-world genre learn from Elden Ring?

Though there's a lot to like about Elden Ring (as well as quite a few things to be annoyed with), there's one element that developers of other open-world games should take note of and use liberally, because it alters the entire feel and scope of these games: the field boss.

Continue Reading at GameSpot
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