Lead artist talks up multiplayer mode for upcoming action game as development comes to a close.
Naughty Dog lead artist Nate Wells has taken to Twitter to talk up the multiplayer mode for The Last of Us, which the developer has been silent on outside of confirming its existence.
"I wish I could appropriately prepare you people for [The Last of Us]," he said. "But even if I were allowed to, I can't. And I really can't prepare you for the best [multiplayer] ever conceived."
Naughty Dog confirmed a multiplayer mode for The Last of Us in December, but has yet to give any details about it, though some of this information leaked earlier this month.
The news comes as Naughty Dog wrapped up development on The Last of Us, meaning the game has "gone gold" and is now headed to factories for mass production.
Co-president Christophe Balestra revealed the news on Instagram, posting a picture of the game's "makedisc ship final" code. Creative director Neil Druckmann echoed this sentiment, writing on Twitter "pencils down."
The Last of Us was originally scheduled to launch on May 7, but was delayed in February to a June 14 global launch exclusively for the PlayStation 3.
Gamers won't need to wait that long to play the title, as a demo will be available for owners of God of War: Ascension later this month.
The Last of Us is Naughty Dog's first new franchise since the Uncharted series, which has been dormant since 2011's Uncharted 3: Drake's Deception. The developer is rumored to be at work on a PlayStation 4 game, which may have been inadvertently exposed earlier this week.
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