Crytek says game engine will no longer be identified by version number; tech has been changed so many times since 2009 that "it's not the same engine anymore."
Crytek today announced the next era of its CryEngine game development tools, but it's not called the CryEngine 4.
The Crysis and Ryse: Son of Rome studio said the engine will no longer be identified by version numbers, due to the game engine evolving over time with new updates and upgrades.
Instead, the engine will be known simply as CryEngine going forward. Crytek also announced today that its Engine Licensing and Research & Development teams have come together in an effort to "double the level of one-to-one care" that game licensees can tap into.
This is "in essence offering Crytek's R&D as a service for developers using the new CryEngine," Crytek said.
The new CryEngine supports development on current-generation consoles; Xbox One, PlayStation 4, and Wii U, as well as PC and "further platforms" to be added in the future.
"Since CryEngine 3 was launched in 2009, we've dramatically changed the engine so many times, with so many major new features, its not the same engine anymore," Crytek business development director Carl Jones said in a statement.
Ryse: Son of Rome launches this November on Xbox One.
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