Meet Calamity (Pestilence), Raven (Famine), Clash (War) and Ghost (Death). They’re the Four Horsies of the ‘Pocalypse (or at least they would be if they could only get their act together)! This next-generation of doombringers are on a mission to destroy the Earth, but to do so, they’ll have to beat the likes of Queen Chroma and her rainbow sprite army! Too bad they can’t crack teamwork to save their lives.
Led by Maddie (an older sister type with an affinity for destruction, funded in our last Kickstarter), these would-be Champions of Chaos are desperate to show their parents they’ve got what it takes to inherit the legacy. Cake and ice cream for eternity? Not if these freaky fillies have anything to say about it!
MEET RAVEN (famine)
MEET CLASH (war)
MEET CALAMITY (pestilence)
MEET GHOST (death)
WHAT ARE THE REWARDS?
Be sure to check out our sidebar for a complete overview of rewards and packages, including the Four Horsies figures themselves in 3 different colorways, plus Four Horsies apparel, stickers, accessories and much more!
*Actual products and colors may vary slightly.
Several combo rewards packages are available in our Rewards section, but if you don’t see the exact combo you want to buy, message us! We can set up new combo rewards tiers as requested!
FOUR HORSIES DEVELOPMENT
Klim Kozinevich of Bigshot Toyworks came up with the idea of Maddie, which led him to expand the world and create the other Four Horsies characters. One of the ways that Klim vets new ideas is by making 3D renders on the computer. Although he draws and sketches frequently in his sketchbooks, some of his concepts (like Maddie) start out as “3D sketches” on his computer.
WHAT’S NEXT?
We have big dreams of growing the ‘Four Horsies brand (and other, as-of-yet unannounced projects) into all sorts of new areas, including convention booths, exclusives, apparel, serialized web episodes & more. The hope is that this campaign helps us generate interest and we keep getting to do what it is that we love: creating!
ABOUT US
Bigshot Toyworks is an award winning creative shop with a focus on the design, development, and production of unique characters, illustrations, toys and art objects. Our work can be seen in national print, and TV advertising campaigns, toy stores, and art galleries around the world. With roots deep in industrial design, toy design, digital sculpting and very close project management, the international team of designers and artisans at Bigshot have a unique ability to create incredibly vivid and detailed works of art that closely represent the heart, soul and vision of their creative partners. Unique understanding of design, a fine tuned development process and the endless drive to pull off the impossible are the driving force behind the studio.
Klim Kozinevich is the Bigshot at Bigshot, with nearly 20 years of experience in character based product design, and the entertainment industry. From developing mascot characters, hand-sculpting prototypes to overseeing production of best-selling toys for mass market, Klim has worked and innovated in every area of the industry. At Bigshot, Klim is the creative lead and oversees all character design and development. As the heart and soul of Bigshot Toyworks, it is Klim’s unique vision and undeniable talents that have provided the company with its reputation for quality, reliability, and innovation.
Jason Bischoff is a writer/creator and 10 year toy industry veteran. Silently managing some of today’s most-successful licensed collectible programs, in addition, Jason owns and operates Promethean Works, a guerrilla IP and Story development studio. When not contributing to world-class toy brands, comics and Television Shows, Jason pretends like he’s sleeping to avoid the robot-suspicions of others.