[UPDATE] Overflow funding pushes inXile to delay isometric role-playing game beyond intended December 2014 date; Chris Avellone joins design team.
[UDPATE] The Torment: Tides of Numenera Kickstarter campaign has crossed $3.5 million, meaning Obsidian Entertainment creative director Chris Avellone will join the inXile design team. Avellone was lead designer on the original Planescape: Torment, the inspiration for Tides of Numenera.
The original story follows below
Torment: Tides of Numenera has been delayed into 2015. Developer inXile Entertainment explained on its Kickstarter page that due to the project's runaway success on Kickstarter, extra time will be needed to increase the game's scope and quality.
"We purposely designed Torment to be modular so that, if we had additional funding, we could easily expand upon the game in ways that would make sense. Your support has exceeded our expectations. It is clear to us that to create as high quality a final product as we desire, and as you deserve, we
re going to want more time than we had in our original schedule," inXile said.
The original funding target for Torment: Tides of Numenera was set at $900,000 with a projected launch window of December 2014. With 58 hours remaining, the project has drawn $3.4 million from nearly 63,000 backers. The game is now expected to release "a few months" after December 2014.
"It's our plan to use funds to keep the team on the project longer, allowing us to design, iterate, and polish more, to make a game that truly lives up to the Torment name," the developer said.
On Monday, inXile released the first Torment: Tides of Numenera screenshot and announced that fantasy author Pat Rothfuss (The Kingkiller Chronicle trilogy) will join the development team.
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