SCEA VP Adam Boyes says Bethesda’s upcoming MMO was not originally conceived for release on consoles.
Upcoming massively multiplayer online role-playing game The Elder Scrolls Online was not originally conceived for consoles, according to Sony.
Adam Boyes, VP of publisher and developer relations at SCEA, told Game Informer that a console version of the online game was born after Sony and Bethesda met on numerous occasions to discuss the idea.
“That game was never planned to come to consoles,” Boyes said. “And we just kind of kept sitting with [Bethesda] and being like, ‘Why not?'”
“They’re like, ‘We’re not planning it,'” he added. “And I’m like, ‘Well, what if we built a plan that we could do that?'”
If it was Sony that originally sparked Bethesda’s interest in bringing The Elder Scrolls Online to consoles, that enthusiasm also spread to Microsoft, as the game will be released the PlayStation 4 and Xbox One in 2014.
However the console version came to be, Boyes said it is exciting all the same to see Bethesda adjust its mindset regarding release plans for the game.
“Knowing that a game’s coming to console that was never going to come to console, that’s the kind of stuff that is, like, ‘Yes!’ You know, hugely awesome,” Boyes said.
The Elder Scrolls Online launches in 2014 for Xbox One, PS4, and PC. The game will carry a $15/month subscription fee. Xbox One and PS4 players will also need to pay for Xbox Live and PlayStation Plus to access the game. Bethesda previously said it is “pushing” Microsoft to drop this requirement on Xbox One.
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