In a new interview with Gamasutra, Square Enix Montreal developer Dan Lutz reveals that the recently released mobile game, Hitman Go, had three major inspirations. Two you might expect (architectural models and dioramas), but the third seems to come out of left field.
"It's kids with a lot of money taking pictures of their everyday lives, and there you see these hugely spaced-out mansions and giant yachts and there's just kind of a lot of empty space," Lutz said. "Hitman Go is kind of modeled after that."
Hitman Go launched earlier this month on iTunes, and you can download the game today for $5. It's coming to Android later. The game features rendered diorama-style set pieces on a grid. Players can access disguises, distractions, sniper rifles, as well as Agent 47's Silverballers as they navigate through the fixed-size boards to take out targets or infiltrate guarded locations.